Sean Landry Interaction Designer

CSS zealot and user experience maniac

Archive for October, 2007

Tilt Viewer

Air tight interactive has developed a of a 3d visualization of browsing flicker photos. The interaction design could be a but smoother but overall a cool concept.

Tilt Viewer

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  • Filed under: 3D UI, graphic design
  • Courtesy of 37 signals here is a look at a new Microsoft ad:

    Microsoft System Center

    Here’s how I think Apple would solve the same problem:

    Apple Elevator

    Okay so I don’t think this is exactly how I think Apple would have approached the problem but it does demonstrate the difference of interface philosophies between Apple and Microsoft. Microsoft tries to empower their users by giving them total control over their apps. Apple tries to find the best default and give a few options but keeps the “configure everything” out of the interface.

    So what do you think? Give the user more control but a more complex interface, or define a good default and keep the interface simple?

    GUI / Graphical User Interface

    The use of the Z axis (third dimension) in software can be a powerful new way of representing the heirachy of information. Here’s an experiment representing what Photoshop would look like using a 3D UI. but I wonder what happens when you turn it on?
    Microwave oven photoshop
    Courtesy of hypocrit.com

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  • Filed under: 3D UI, graphic design